equipments = {
	CIS_tank_equipment = {
		year = 1934
	
		is_archetype = yes
		is_buildable = yes
		is_convertable = yes
		picture = archetype_light_tank_equipment			
		type = armor
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}

		#Misc Abilities
		maximum_speed = 10
		reliability = 0.8

		#Defensive Abilities
		defense = 7
		breakthrough = 51
		hardness = 0.9
		armor_value = 70

		#Offensive Abilities
		soft_attack = 25
		hard_attack = 19
		ap_attack = 80
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 10
		
		build_cost_ic = 8
		resources = {
			#oil = 1
			steel = 2
		}

		fuel_consumption = 2.4
	}

	# Scout Federation Tank
	CIS_scout_tank_equipment = {
		year = 1914
	
		archetype = CIS_tank_equipment
		priority = 30
		visual_level = 0

		#Misc Abilities
		maximum_speed = 10

		#Defensive Abilities
		defense = 13
		breakthrough = 73
		armor_value = 140

		#Offensive Abilities
		soft_attack = 49
		hard_attack = 40
		ap_attack = 140
		air_attack = 0

		build_cost_ic = 7 
		fuel_consumption = 0.5
	}
	
	#### Trade Federation AAT #######
	
	CIS_heavy_equipment = {
		year = 1934

		is_archetype = yes
		is_convertable = yes
		picture = archetype_super_heavy_tank_equipment		
		is_buildable = no
		type = armor
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_gun_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 4
		reliability = 0.8

		#Defensive Abilities
		defense = 10
		breakthrough = 74
		hardness = 0.99
		armor_value = 145

		#Offensive Abilities
		soft_attack = 38
		hard_attack = 45
		ap_attack = 146
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 20
		
		build_cost_ic = 1000
		resources = {
			#oil = 2
			steel = 3
			chromium = 4
		}
		
		fuel_consumption = 10
	}

	CIS_AAT_equipment = {
		year = 1937

		archetype = CIS_heavy_equipment
		priority = 50
		visual_level = 1
		is_convertable = yes
		
		#Misc Abilities
		maximum_speed = 10

		#Defensive Abilities
		defense = 35
		breakthrough = 180
		armor_value = 220

		#Offensive Abilities
		soft_attack = 80
		hard_attack = 70
		ap_attack = 240
		air_attack = 0
		
		build_cost_ic = 19
		resources = {
			tungsten = 3
			steel = 4
		}	
	
	}
	
####Cis light vehicles#####

	CIS_light_tanks_equipment = {
		year = 1936
		is_archetype = yes
		is_convertable = yes
		picture = archetype_medium_tank_equipment		
		is_buildable = no
		type = {
			armor
			anti_tank
		}
		
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 10
		reliability = 0.8

		#Defensive Abilities
		defense = 2.5
		breakthrough = 2.5
		hardness = 0.65
		armor_value = 45

		#Offensive Abilities
		soft_attack = 4.5
		hard_attack = 3
		ap_attack = 110
		air_attack = 0
		
		build_cost_ic = 2.5
		resources = {
			#oil = 1
			rubber = 1
			steel = 1
		}
		
		fuel_consumption = 2.0
	}

	CIS_GAT_equipment = {
		year = 1937

		archetype = CIS_light_tanks_equipment
		priority = 30
		visual_level = 1
		is_convertable = yes
		
		#Misc Abilities
		maximum_speed = 10

		#Defensive Abilities
		defense = 20
		breakthrough = 90
		armor_value = 180

		#Offensive Abilities
		soft_attack = 60
		hard_attack = 50
		ap_attack = 160
		air_attack = 0
		
		build_cost_ic = 15
		resources = {
			steel = 2
		}	
	}
	CIS_sith_equipment = {
		year = 1937

		archetype = CIS_light_tanks_equipment
		priority = 30
		visual_level = 2
		is_convertable = yes
		
		#Misc Abilities
		maximum_speed = 30

		#Defensive Abilities
		defense = 30
		breakthrough = 150
		armor_value = 200

		#Offensive Abilities
		soft_attack = 90
		hard_attack = 80
		ap_attack = 200
		air_attack = 0
		
		build_cost_ic = 15
		resources = {
			steel = 2
		}	
	}
	
########Amphibious Vehicle########

	CIS_persuader_equipment = {
		year = 1937

		archetype = CIS_tank_equipment
		priority = 50
		visual_level = 4
		is_convertable = yes
		
		#Misc Abilities
		maximum_speed = 40

		#Defensive Abilities
		defense = 30
		breakthrough = 200
		armor_value = 170

		#Offensive Abilities
		soft_attack = 90
		hard_attack = 80
		ap_attack = 250
		air_attack = 0
		
		build_cost_ic = 19
		resources = {
			steel = 2
			tungsten = 2
		}	
	
	}

###Trade Federation Artillery###
	CIS_artillery_equipment = {
		year = 1934
		is_archetype = yes
		picture = archetype_artillery_equipment	
		type = artillery
		is_buildable = yes

		type = {
			armor
			artillery
		}

		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 30
		reliability = 0.8

		#Defensive Abilities
		defense = 5.0
		breakthrough = 3.0
		hardness = 0.68
		armor_value = 45

		#Offensive Abilities
		soft_attack = 10
		hard_attack = 20
		ap_attack = 170
		air_attack = 60
		
		build_cost_ic = 13
		resources = {
			tungsten = 4
			steel = 2
		}
		
		fuel_consumption = 1.0
	}


	CIS_AMT_equipment = {
		year = 1936
		archetype = CIS_artillery_equipment
		picture = archetype_artillery_equipment		
		
		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 16
		reliability = 0.8

		#Defensive Abilities
		defense = 7.0
		breakthrough = 5.0
		hardness = 0.78
		armor_value = 80

		#Offensive Abilities
		soft_attack = 5
		hard_attack = 4
		ap_attack = 140
		air_attack = 100
		
		build_cost_ic = 18
		resources = {
			#oil = 1
			tungsten = 4
			steel = 3
		}
		
		fuel_consumption = 1.0
	}	
	
	CIS_HAT_equipment = {
		year = 1936
		is_archetype = yes
		is_convertable = yes
		picture = archetype_medium_tank_equipment		
		is_buildable = no
		
		type = {
			armor
			artillery
		}
		
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 10
		reliability = 0.8

		#Defensive Abilities
		defense = 5.0
		breakthrough = 3.0
		hardness = 0.65
		armor_value = 45

		#Offensive Abilities
		soft_attack = 70
		hard_attack = 60
		ap_attack = 50
		air_attack = 0
		
		build_cost_ic = 20
		resources = {
			#oil = 1
			tungsten = 2
			steel = 2
		}
		
		fuel_consumption = 2.0
	}
	
	CIS_heavy_artillery_equipment = {
		year = 1939
		archetype = CIS_HAT_equipment
		picture = archetype_artillery_equipment		
		
		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 16
		reliability = 0.8

		#Defensive Abilities
		defense = 7.0
		breakthrough = 5.0
		hardness = 0.78
		armor_value = 80

		#Offensive Abilities
		soft_attack = 5
		hard_attack = 4
		ap_attack = 140
		air_attack = 100
		
		build_cost_ic = 18
		resources = {
			#oil = 1
			tungsten = 4
			steel = 3
		}
		
		fuel_consumption = 2.0
	}	


#####Anti tank units#####

	CIS_AT_equipment = {
		year = 1936
		is_archetype = yes
		is_convertable = yes
		picture = archetype_anti_tank_equipment		
		is_buildable = yes
		type = {
			infantry
			anti_tank
		}
		
		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 70
		reliability = 0.6

		#Defensive Abilities
		defense = 2.0
		breakthrough = 8.0
		hardness = 0.65
		armor_value = 20

		#Offensive Abilities
		soft_attack = 8.5
		hard_attack = 5
		ap_attack = 350
		air_attack = 0
		
		build_cost_ic = 2.5
		resources = {
			rubber = 1
			steel = 1
		}
		
		fuel_consumption = 2.0
	}
	
	CIS_hailfire_equipment = {
		year = 1939
		archetype = CIS_AT_equipment
		picture = archetype_anti_tank_equipment		
		
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			tank_art_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 14
		reliability = 0.8

		#Defensive Abilities
		defense = 5.0
		breakthrough = 3.0
		hardness = 0.68
		armor_value = 45

		#Offensive Abilities
		soft_attack = 5
		hard_attack = 4
		ap_attack = 160
		air_attack = 0
		
		build_cost_ic = 16
		resources = {
			#oil = 1
			tungsten = 4
			steel = 2
		}
		
		fuel_consumption = 2.0
	}

###Troop transport###
	CIS_motorized_equipment = {
		year = 1936

		is_archetype = yes
		is_convertable = yes
		picture = archetype_motorized_equipment		
		is_buildable = yes
		type = {
			#infantry #Removing inf type 
			motorized
		}
		group_by = archetype
		
		interface_category = interface_category_land
		defense = 20
		breakthrough = 2.0
		maximum_speed = 6.0
		reliability = 0.6
		hardness = 0.5
		ap_attack = 6.0
		
		#Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 8.0
		resources = {
			#oil = 1
			rubber = 1
			steel = 4
		}
		
		fuel_consumption = 1.0
	}
	
	CIS_craft_equipment = {
		year = 1936
		visual_level = 0
		archetype = CIS_motorized_equipment
		priority = 30			
	}
	
	CIS_heavy_transport_equipment = {
		year = 1939

		is_archetype = yes
		picture = archetype_motorized_equipment		
		is_buildable = yes
		type = {
			#infantry #Removing inf type 
			mechanized
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		#Misc Abilities
		maximum_speed = 8
		reliability = 0.8
		
		#Defensive Abilities
		defense = 40
		breakthrough = 8.0
		hardness = 1
		armor_value = 40

		#Offensive Abilities
		ap_attack = 18
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 8
		resources = {
			steel = 2
			rubber = 1
		}
		
		fuel_consumption = 2.0
	}

	CIS_mtt_equipment = {
		archetype = CIS_heavy_transport_equipment
		visual_level = 1
		
		defense = 58
		breakthrough = 20.0
		maximum_speed = 16
		hardness = 4.0
		ap_attack = 35.0
		soft_attack = 25
		hard_attack = 20

		
		build_cost_ic = 20.0
		resources = {
			#oil = 1
			rubber = 3
			steel = 8
			chromium = 4
		}
	}
	
}